Monday, August 15, 2011

Sketches!





So yes, this blog has been dead for a few months now, due largely in part to my current employment at Kabam. I've recently caught the creative bug again and this past Sunday afternoon yielded inspiration of the primate kind, sparked also by the recent release of Rise Of The Planet Of The Apes, which I highly recommend seeing. These sketches are a precursor to a finished oil painting.

Tuesday, March 8, 2011

Grub Killer



I've been in Gears of War mode the past few days and decided to do a fan piece in anticipation of GOW3. This is the first time I've used myself as a game character. Its also my first piece of "fan art" and surely won't be my last, as its a lot of fun to do.

Monday, February 21, 2011

..And A Dude With A Hat


An expressive portrait using a found Flickr photo using the Art Rage 3 demo and Photoshop CS5

Saturday, December 11, 2010

Origin of Theses

My final thesis project, minus two oils which have yet to be properly photographed for a grand total of twenty pieces. The final review last Tuesday went extremely well, and quick. They had a few (expected) issues with my story beats and not having turnarounds for my characters, but I received excellent marks overall. Its refreshing to be done with this and I've found a renewed capacity to look up at the sky and take a deep breath.


















Tuesday, November 9, 2010

Its An Ogre Thing..



These are for an art test I recently completed for a company that does online fantasy games. It had certain specs for characters and props, all to be done in the company's desired style with a window of two days to complete it. This is a first for me so it was a challenge but a lot of fun.

Tuesday, October 19, 2010

The Bird Is the Word



Quick study of the GodBeast, my villain's ultimate creation.

Monday, October 4, 2010

Exteriors




A couple thesis environments of the overtaken town. I've got a handful of these semi-complete exteriors, five of which are required for the final. They need only be comps, establishing value, color, mood etc, but its hard not to get wrapped up in the detail of the alien growth. Thus my main goal now is to push the character and accuracy of the buildings underneath the growth to give it more credibility and maintain interest.